Graphic Design at Illinois
We provide students with the necessary skills to challenge and shape the way we interact with the world around us—whether via the printed page or on mobile devices; through client-based commissions or personal projects; on virtual networks or in physical environments.
Curriculum
Coursework addresses graphic design fundamentals (typography, critical thinking, and image making), design history and contemporary practices, research methods, user experience, and social responsibility. Students engage with complex problems and are asked to identify opportunities where design can intervene. In addition, students have the opportunity to develop their personal interests by taking advantage of a highly interdisciplinary selection of elective courses offered by the School of Art & Design, including photography, video, traditional printmaking, sustainability, and advanced interaction design.
Sophomore year
Fall
- ARTD 222 Typographic Practice
- ARTD 251 Graphic Design Toolbox
- ARTD 270 Design Methods
Spring
- ARTD 333 Type & Image
- ARTD 218 Interaction Design Foundation
- ARTH 211 Design History Survey
Junior year
Fall
- ARTD 451 EDGE
- ARTD 351 Graphic Design Inquiry
- ARTD 318 Interaction Design
Spring
- ARTD 444 Typographic Systems
- ARTD 418 Advanced Interaction Design
Senior year
Fall
- ARTD 351 Graphic Design Inquiry
- ARTD 371 Graphic Design Practicum
Spring
- ARTD 471 Graphic Design Capstone
Technology Requirement
Each student is required to have a functioning Macintosh platform laptop that is up-to-date with current Adobe Creative Suite software (available to current students through the University of Illinois Webstore). Students who decline to use a Mac must be prepared to make all necessary translations in file formats.
Resources
Each year, the program organizes a senior Design Illinois career fair in Chicago, in addition to a vibrant lecture series that brings regional and national designers to campus. Students have access to updated facilities and equipment, including all necessary production and output devices such as large format printers, laser cutters, 3-D printers, CNC routers, professional audio & video equipment, and 24-hour access to computer labs.
Next door to our building is the Siebel Center for Design which holds design seminars and workshops, while also providing rentable spaces for collaborative design projects and an amazing fabrication lab called The Shop.
Careers
Students who graduate from the program are equipped with a broad range of practices in the design field. Our alumni have worked in areas such as interaction design, art direction, publication design, motion graphics, photography, type design, environmental design, and social/service design in a variety of settings, including small boutique design studios, multi-national advertising agencies, and start-up consultancies.
Student Work
The School of Art & Design celebrates the intellectual and personal development of its graduates through the annual BFA Exhibition held at the University of Illinois’ Krannert Art Museum. An exhibition catalog, documenting student achievements, is produced in both print and digital forms. Work of Graphic Design graduates is prominently featured in our archived exhibitions.
Faculty Research Interests
Catalina Alzate
Participatory Design, Community Healthcare, Digital Rights, Critical Theory in Design, Design and Policing
Eric Benson
Life-Centered Systems Thinking, Sustainable Materials, Speculative Futures
Katie Blazek
User Experience Design, Design & Mediation
Molly Catherine Briggs
Immersive Rhetorics in Print Design, Communication Theory, Landscape Representation, Cartographic Design, Spatial Epistemologies, Visual Culture
Jena Marble
AI and Graphic Design, Design Process and Methodology, Professional Practice
Deana McDonagh
Empathic Design Research, Disability, Aging, User-Centered Design, Invention to Innovation, Gender
Joshua Pridemore
Societal Constructs, Social Narratives, Gender, Masculinity
Sharath Chandra Ramakrishnan
Human-machine Interaction Design, Cognitive Psychology, Auditory Cognition, Sound Studies and the Media Arts
Stacey Robinson
Afro-Futurism, Black and Brown Utopias, Race, Graphic Novels, African Diasporas and Wakanda
Juan Salamanca
Social Computing, Interaction Design, Mediating Artifacts, Visual Analytics
Nekita Thomas
Co-Design, Race, Urban, Social Justice
Marco Trevisani Montresor
Graphic and User-interface Design, Traditional and Electronic Music Composition and Performance, Creative Coding, Creative Consulting